You can choose between arrows, lines, and points – and you can also display these modes as streamlets.
Now you have full control over daemons and instant visual feedback. RealFlow | Cinema 4D’s new → “Visualizer” is able to make forces visible and even show how they evolve and change over time. This neat helper has been added to ease the process of adjusting daemons. Updates on the maps’ ranges will be applied automatically and displayed in the viewport, but changes on “Smoothing Length Scale” require that the meshes to be recreated.
To create softer colour transition we have applied the new → “Smoothing Length Scale” parameter to the mesh: Weight maps are used to create the colour mixing effects in areas where the fluids touch and interact. In this video you can see four differently coloured fluids. This clip is a side-by-side comparison of the speed, vorticity, and age channels: Truly a huge time saver.Īnd to give you an impression of how these vertex maps affect your fluids we’ve created some videos for you. This means that you no longer have to create preview renders to see the result of your settings. The icing on the cake is that you can now evaluate the changes in Cinema 4D’s viewport as you’re used to do with native Cinema 4D vertex maps. Instead of guessing a value it’s now possible to adjust speed, age, and vorticity precisely through → ranges – or let RealFlow | Cinema 4D do the work with the new “Auto” mode. In previous versions you had to deal with an abstract “Scale” parameter.
With this update you now have a wider choice and we’ve added vorticity, age, and weight maps.įurthermore we’ve introduced a new, much more intuitive and artist-friendly workflow. But RealFlow’s → fluid and material solvers offer much more channels. Have you ever made use of the mesh engine’s → vertex maps to enhance your fluid renders? If the answer is yes then you certainly know that vertex maps were limited to speed so far.
Learn More | Upgrade | Purchase RealFlow|Cinema 4D RealFlow | Cinema 4D 1.0 users will have access to this newest version with 25% off the upgrade price, through April 15, 2018. RealFlow | Cinema 4D 2.0 users will have free access to this newest version. New “Texture Sampling Resolution” parameter in RealFlow preferences. New “Auto Mesh Normals” parameter for the Mesher to switch between the mesher normals (accurate) or geometry normals (customizable).Īge and Vorticity can be used to color particles in the viewport in addition to the existing Velocity. Image Emitter displays the texture in the viewport and accepts animated textures. New cache “Offset” parameters to change the frame to be loaded for every cached node. The Thinking Particles workflow has been greatly improved, letting the user decide which TP groups should be synchronized with RealFlow fluids.
Make sure to update TurbulenceFD to version v1. New vertex maps, “Age” and “Vorticity”, for meshes.Ĭompatibility with the TurbulenceFD Emitter tag to use RealFlow particles for TurbulenceFD emission. It also lets you add different weights for the same fluid emitters. New vertex maps “Weights” to shade mixing fluids. Mesher vertex map creation has been revamped to allow the possibility to customize them using gradients. Now you can achieve high-end simulations with an even easier workflow. RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D.
This is a free upgrade for 2.0 users, plus 1.0 users get 25% off when you upgrade. This new version of RealFlow | Cinema 4D gives you more possibilities, flexibility, and control, with a ton of new features added, not to mention a slew of bug fixes too.